Showing posts with label chess. Show all posts
Showing posts with label chess. Show all posts

Saturday, May 09, 2009

A romantic drama... about chess?

I had a small epiphany last week. I have neglected my writing. Sure, I write reams of stuff, but it's either business plan writing, blogs, IMs, emails, tweets, or Facebook status updates, but for over a year, none of it has been the soul-nourishing fiction writing. I miss that.

So I kick-started a story I've been thinking about this last year. It's a romantic drama set in the world of chess. That might sound pretty boring to some people, but I like to think of it as a sports film in the tradition of Wind. You don't have to know much about sailing to get wrapped up in Wind, and though the rules of chess remain firmly in the realm of the metaphysical, I do have some ideas on how to position chess in a far more appealing setting.

I'm already on page 9 of the first draft, which is 10% of a typical script. Watch this space!

Friday, May 26, 2006

CHESS: Waiting For Mistakes

When my wife first learned to play Chess, she came to me one day with a book I had given her to peruse: "It says in this book," she told me, "that half of Chess is simply waiting for your opponent to make a mistake." She put the book down, crossed her arms, and looked at me with furrowed brows. "That hardly seems like fun."

And yet, that is in fact a large part of Chess. The only difference between me and the Grandmasters is that they can think about eight, nine, or ten moves ahead of me... and the player who can't think far enough is walking into a trap.

The game below is one of my favorites because it shows how you can be behind on points, behind on position, and stave off defeat just long enough in the hopes that your opponent overlooks something major. In essence, you wait long enough until your opponent makes a mistake, and then pounce. Some would say that's not fair, or even fun, but Chess is a game of war and war is a series of tragic injustices, many of which include shockingly stupid blunders that almost always benefit the enemy. It doesn't matter how you take the hill, just that you take the hill. Remember Rob Roy? Exactly.

Here's the entire game:

1. e4 e5
2. Nf3 Nc6
3. Nc3 Nf6
4. a3 Bc5
5. Qe2 d6
6. h3 Bd7
7. b4 Bd4
8. Bb2 O-O
9. Ng5 h6
10. h4 Ng4
11. Nh3 Qf6
12. f3 Qxh4+
13. g3 Qxg3+
14. Kd1 Nf6
15. Rh2 Nh5
16. Na4 Bxb2
17. Nxb2 Nd4
18. Qf2 Qxf3+
19. Qxf3 Nxf3
20. Rf2 Nd4
21. a4 Bg4+
22. Kc1 Nf6
23. d3 b6
24. Nc4 Rad8
25. Ra3 d5
26. Ne3 dxe4
27. Rc3 Be6
28. Nc4 e3
29. Nxe3 Ng4
30. Nxg4 Bxg4
31. Rxc7 a5
32. b5 Rc8
33. Rb7 Rc3
34. Rxb6 Rfc8
35. Kb1 Bd1
36. Rc6 Nxc6
37. b6 Rb8
38. Kb2 Rc5
39. c4 Rxb6+
40. Kc1 Bxa4
41. Kd2 Nd4
42. Kc3 Bd1
43. Rb2 Rf6
44. Bg2 Ra6
45. Be4 a4
46. Nf2 a3
47. Rb8+ Rc8
48. Rxc8# 1-0


And here's the game with commentary:

1. e4 White opens with a traditional pawn move.
e5 Black returns with an equally traditional pawn attack.

2. Nf3 White attacks Black's pawn as expected.
Nc6 Black defends as expected with his own Knight.

3. Nc3 Another traditional Knight opening.
Nf6 Black responds as expected.

4. a3 Anticipating a Bishop advance, White preempts with an A-file pawn advance.
Bc5 Black moves out his Bishop anyway, but not too far. He must be trying for a Queen-Knight fork with a Bishop-Knight battery at F2.

5. Qe2 So White defends F2 by moving out the Queen.
d6 Wanting to attack with his other Bishop, Black prepares to move out his white-square Bishop.

6. h3 And White anticipates this by advancing his H-file Pawn one square.
Bd7 Black develops his Bishop only one square, maybe in anticipation to castle to either side?

7. b4 White attacks the Bishop.
Bd4 Black pins the Knight to the Queen-side Rook.

8. Bb2 Black moves the black-square Bishop to prepare for a decouvert with the Knight to move to B4.
O-O Black castles, and too early in my view. White can now focus all his energies on destroying the Pawn cover.

9. Ng5 Preparing for a Knight gambit at H7, White moves the Knight in close.
h6 Black attacks with his H-file Pawn... but this is still good: luring the H file Pawn off its rank opens up the H-file. Leaving the Knight in its position is safe, and good overall if captured...

10. h4 ...especially if it opens up a Rook attack by re-capturing with White's H-file pawn.
Ng4 Perhaps seeing this, Black opts to go for an assault on F7 anyway, forcing an exchange and leaving White down 3 points by losing his Queen to a Knight and Bishop AND forcing White to lose his castling option. For Black, the best defence is indeed a good offense.

11. Nh3 Aware that a "Knight on the rim is grim", White still values the castling option and defends F2 by moving his Knight back.
Qf6 But Black pounds on F2 some more by bringing out his Queen.

12. f3 White defends F2 by attacking the Knight and advancing a Pawn to prevent the attack.
Qxh4+ Black takes advantage of the Knight on H3 by moving his Queen in to pin the Knight and once again attack F2, including putting the King in check.

13. g3 Feeling cramped, and wanted to disabuse the Queen from pinning his Knight, White throws out a Pawn gambit to shoo the Queen away.
Qxg3+ It works, kind of. The Queen is now off the H-file and relieves the Knight from her pin. White must avoid the check, though...

14. Kd1 So White moves away from almost certain death.
Nf6 Black wisely moves his Knight out of danger.

15. Rh2 Not content to let Black put the Knight and Rook in the same pin situation, White moves his Rook to the 2 rank.
Nh5 Perhaps afraid of an attack on his Queen, Black moves his Knight over to protect the Queen.

16. Na4 Finally having some breathing room, White decides to use a decouvert to exchange Bishops.
Bxb2 Seeing that the F2 is no longer a viable target square with a bishop attack, Black agrees to the exchange.

17. Nxb2 And White has now cleaned up the Queen-side a little.
Nd4 Black takes advantage of his Bishop's capture by moving his Knight into the Bishop's old resting place at D4 to attack White's Queen.

18. Qf2 Unhappy with Black's Queen leering over the King-side of the board, and deep in White's territory, White offers Black a chance for an exchange.
Qxf3+ Instead, Black puts White into check and forces White into an exchange.

19. Qxf3 White takes Black's Queen.
Nxf3 Black takes the Knight, and attacks the Rook on the H-file.

20. Rf2 White moves the Rook onto the F file to both attack the Knight and allow the White's white-square Bishop some room to maneuver.
Nd4 Black retreats his Knight.

21. a4 By making a pawn attack B5, White tries to minimize the power of Black's Knight; now it can only retreat or be captured.
Bg4+ Black, still intent on using a battery, moves his white-squared Bishop to attack White's King.

22. Kc1 White has little choice but to retreat his King.
Nf6 Black repositions his Knight away from the edge, perhaps to take the unprotected Pawn at E4 and complete his domination of the center of the board.

23. d3 White is having none of it—he moves his Pawn up to protect the lonesome pawn.
b6 Wanting to eliminate White's double pawns on rank 4, Black nudges his B-file Pawn by one square. His next move will probably be to move the C-file Pawn by two squares.

24. Nc4 Anticipating the Pawn advance, White hopes to attack the (soon to be) unprotected Pawn on D6 by moving his Knight forward.
Rad8 Black defends against this by moving his Rook to D8.

25. Ra3 White jolts awake—he's behind 3 Pawns, and behind on positioning and development. To turn this game around, White must develop his unused pieces and reposition his H-file Knight as soon as possible. White moves his Rook forward, uncertain where or how he will move it next.
d5 Black decides to attack the Knight, but must not be paying attention because Black has left his Pawn at E4 unprotected. Surely White will take it...

26. Ne3 ...but White either misses the opportunity to take the E4 Pawn or chooses to fork the Bishop and D5 Pawn instead.
dxe4 Black charges forward, now ahead by 4 points (all Pawns, in fact).

27. Rc3 Finally taking advantage of his newly developed pieces, White decides to get revenge on Black's unprotected Pawns. Will it work?
Be6 Black repositions his Bishop to attack on the other side, especially useful as the diagonal to A2 is a clean shot.

28. Nc4 White opts to block that Bishop attack, even if it temporarily snuffs his own Rook attack.
e3 Not missing a chance to promote a Pawn, Black advances his Pawn without attacking.

29. Nxe3 And White takes the unprotected pawn.
Ng4 Black forces an exchange by forking White's Knight and Rook.

30. Nxg4 White takes the Knight...
Bxg4 Black takes the Knight...

31. Rxc7 ...and White can finally take the unprotected Pawn on rank 7. White knows having a rook so far back is bad news for Black, and just might offset the balance of power long enough to let White regain his footing.
a5 Black's not stupid—he doesn't want all his Pawns taken so he advances the A Pawn by 2, hoping for a capture and possible promotion.

32. b5 White doesn't comply; he knows if he can capture the B6 Pawn, then he'll be that much closer to getting a new Queen.
Rc8 Seeing the storm brewing, Black decides to draw the line in the sand by attacking the mischievous Rook.

33. Rb7 But White proceeds as planned by attacking the B6 Pawn.
Rc3 Black takes advantage of White's zealousness by advancing his Rook. With Black's Knight and Rook, 2 of Black's pieces are attacking C2. White knows what's coming—a Rook move to C8 to form a devastating battery...

34. Rxb6 If only White can get turn that Pawn into a Queen...
Rfc8 Exactly on cue, Black ignores the potential Queen threat by setting 3 pieces to attack C2. White glances over in shock—with the Bishop attacking D1, White's King is fast running out of places to hide. Mate is soon to follow if he doesn't try something drastic.

35. Kb1 "Get off the Rooks' axis of attack", White thinks. "At least Black won't be able to pummel me completely."
Bd1 Black places the final pieces into place—by forcing an exchange at C2 (a Black Bishop for a White Rook), White will soon be severely compromised. White is getting desperate and must disrupt Black's powerful double-Rook battery.

36. Rc6 White moves his Rook over to fork both of Black's Rooks, block the oncoming attack, and force an exchange, probably with Black's Knight. A poor exchange, but an exchange.
Nxc6 As expected, Black takes with his Knight. However, White realizes now that the power of Black's offense lays in the C-file. If the C-file is disrupted, it will weaken Black's attack and distract him long enough for White to bring in his other unused pieces. But White is grasping at straws now... winning is unlikely at this point and hinges on Black making a big mistake. Nevertheless, he must draw out Black's Rooks from the C file....

37. b6 So, instead of taking the Knight, White advances his Pawn. Black must move his Knight off the C-file to allow his two Rooks to dominate D2 again. Or he'll have to move his Rook off the C-file to prevent the advance of the B-file Pawn.
Rb8 Black chooses to dilute his C-file Rook attack by preparing to take out the Pawn.

38. Kb2 But White will make Black pay for this by taking Black's other Rook.
Rc5 So Black retreats his Rook to a safe distance.

39. c4 White uses this retreat to force his Pawn advance on the C-file, at last buying some time and freeing up rank 2 to make his F2 Rook more useful.
Rxb6+ Black is still in the superior position, and ahead on pieces by a count of 7 (2 Pawns & a Rook). He puts White in check by taking the defenseless B6 Pawn.

40. Kc1 White escapes the Rook attack while forcing Black to move his Bishop.
Bxa4 Black takes White's other defenseless Pawn. Now Black is ahead by 8 points.

41. Kd2 White knows the end is near and must escape quickly from the back ranks. His positioning is awful: his white-square Bishop is choking on rank 1, his Knight on the rim can't move... it's hopeless.
Nd4 Black's Knight hops into the hole at D4, and will likely move his Rook down to rank 2 to force a crippling Rook exchange.

42. Kc3 White wants to at least make Black's attack as uncomfortable as possible—by moving toward the pieces with his King, the Rooks are less powerful. Still, White knows he'll soon be dead.
Bd1 Oddly, Black moves his Bishop back to rank 1. White is scratching his head trying to figure out what Black is planning...

43. Rb2 But whatever—White takes advantage of the breather by launching a counter-attack, hoping for a miracle. If Black doesn't exchange Rooks, then White might have a fighting chance at turning the game around...
Rf6 Black hesitates and opts for both a safe retreat and an attack on the defenseless white-squared Bishop at the same time. This is Black's first major mistake: he would have fared better to force a Rook exchange and cripple White for an easy endgame.

44. Bg2 Rubbing his eyes, White can't believe what he's seeing—Black's King is in a vulnerable position on rank 8 with the only escape route on a white square at H7. If White can unsuspectingly move his Bishop to E4 and get his Rook onto the 8 file, then he can checkmate Black! So White moves his Bishop out of the Rook's attack... but with secret plans to slide it onto E4 to attack H7. Hopefully, Black won't catch on.
Ra6 Black has had enough. He is going to advance his A-file Pawn by putting his Rook on A6 as backup, and nothing is going to stop him. This would also explain Black's Rook move on #42 (moving the Bishop off the A-file path). This is Black's second major mistake: he isn't stopping to look at the larger picture.

45. Be4 White puts his Bishop into place...
a4 Still with blinders on, Black doesn't see the mate coming...

46. Nf2 White, too, gets distracted by pulling out his Knight from the edge to attack Black's defenseless Bishop. White must not believe his own good luck and has momentarily forgot his plan in a panic to win. White has made a crucial error... one which could mean obliterating his slim shot for a lucky win. Should Black use this move to study the board, he could still take advantage of White's mistake.
a3 Black has abandoned his Bishop; instead, he would rather advance his soldier forward to get a Queen... Failing to look at the overall board for a second time is Black's final, fatal error.

47. Rb8+ White at last succeeds in dealing the coup de grace! Black is too late to defend against both of White's Rook and Bishop.
Rc8 Black's last stand to defend...

48. Rxc8# 1-0 Mate.

You can view this game interactively at Its Your Turn here.

Tuesday, January 24, 2006

CHESS: (Don't) Bring out your Queen

Here, on move 19, White chooses to exchange Knights which leaves his Rook unprotected. This leads to his Rook getting captured, and the c2 pawn, plus an exchange of Queens. By move 23, White also misses a King-Rook fork which destroys his last realistic chance to win. Gallantly he strides on for 38 more moves hoping that Black makes a mistake to allow him a pawn promotion or a stalemate, but to no avail.

The seeds of White's doom were planted on move 2 when White boldly brought out his Queen to try a four move checkmate with a Bishop battery. Black decides to teach White a lesson by pushing White's Queen back between his own pieces like a bad pinball game. Instead of using his opening moves to developing his pieces, White instead spends these precious moves struggling to keep his Queen out of harm's way.

View this game online interactively here.


1. e4 e5
2. Qd1h5 Nb8c6
3. Bf1c4 Qd8f6
4. d3 h6
5. g4 g6
6. Qh5h3 Bf8c5
7. Ng1f3 h5
8. gxh5 Rh8xh5
9. Qh3g4 Ng8h6
10. Qg4g3 d6
11. Bc1g5 Bc5xf2
12. Qg3xf2 Rh5xg5
13. Nf3xg5 Qf6xg5
14. h4 Qg5g4
15. Rh1g1 Qg4f4
16. Nb1d2 Bc8g4
17. Rg1f1 Nc6d4
18. Ra1c1 Nd4f3
19. Nd2xf3 Qf4xc1
20. Ke1e2 Qc1xc2
21. Ke2e3 Qc2xf2
22. Rf1xf2 Bg4e6
23. b3 Nh6g4
24. Ke3e2 Ng4xf2
25. Ke2xf2 O-O-O
26. Nf3g5 Be6xc4
27. bxc4 Rd8f8
28. Ng5h7 Rf8h8
29. Nh7f6 Rh8xh4
30. Kf2g3 Rh4f4
31. Nf6d5 Rf4f1
32. a4 c5
33. Nd5e7 Kc8d7
34. Ne7d5 f5
35. Nd5e3 f4
36. Kg3g2 Rf1a1
37. a5 Ra1a2
38. Kg2f3 Ra2xa5
39. Ne3d5 Ra5a3
40. Kf3e2 Kd7e6
41. Nd5c7 Ke6f6
42. Nc7b5 Ra3a2
43. Ke2f3 Kf6e6
44. Nb5c7 Ke6d7
45. Nc7d5 a5
46. Nd5c3 Ra2d2
47. Nc3b5 Rd2xd3
48. Kf3g4 Rd3g3
49. Kg4h4 g5
50. Kh4h5 f3
51. Kh5g6 f2
52. Nb5xd6 f1=Q
53. Nd6f7 Kd7e7
54. Nf7xe5 Qf1f6
55. Kg6h5 Rg3h3
56. Kh5g4 Qf6e6
57. Kg4xg5 Qe6f6
58. Kg5g4 Rh3h6
59. Ne5f3 Rh6g6
60. Nf3g5 Rg6xg5
61. Kg4h4 Qf6h6 0-1

Saturday, December 31, 2005

The Perfect Chess Opening

I know Anthony reads my chess posts. Good. This one's for you, Neo.

I have about 5 games of chess going at any given time on Its Your Turn. Most of my chess games are on a ladder of which I'm a member (currently ranked No. 756 of 1874 players) and once every blue moon, I play a game I really look forward to, a game which I actually get excited about. Not the kind of excited you get when see the bus coming, but the kind of excited that makes you get up out of bed in the morning and walk to your computer before you make coffee or go to the loo. I get excited about these kinds of games typically because I'm trying some cool strategy which is actually working. It is rare, believe you me.

In this particular game I achieved the traditional opening which I was taught so many years ago by Larry Evans. Most chess players use their opening moves to get into this coveted position... the problem is that but everyone knows that, too, so each player's attempts are almost always mucked up when the other player prematurely attacks.

Here's the game I played (no running commentary this time):


1. e4 e6
2. d4 Nc6
3. Nf3 a6
4. Be3 b5
5. Nc3 f6
6. Bd3 Bb7
7. Qe2 Bd6
8. e5 fxe5
9. Bg5 Nxd4
10. Nxd4 Qxg5
11. Ne4 Qf4
12. Nf3 Bb4+
13. c3 Bxe4
14. Bxe4 c6
15. g3 Bxc3+
16. bxc3 Qh6
17. Nxe5 Nf6
18. Nxc6 Nxe4
19. Qxe4 d5
20. Qe5 Kd7
21. Nd4 Rac8
22. Nb3 Rc4
23. Nd2 g5
24. Nxc4 bxc4
25. Qd4 Ra8
26. Rd1 Qf8
27. Qxc4 Rc8
28. Qa4+ Rc6
29. c4 Qe8
30. Rd4 Kd6
31. Qb4+ Rc5
32. Qb6+ Qc6
33. Qxc6+ Kxc6
34. O-O dxc4
35. Rfd1 Kb5
36. Rb1+ Ka4
37. Rd6 a5
38. Rbb6 c3
39. Rb3 Rc4
40. Rd3 c2
41. Ra3+ Kb5
42. Rdb3+ Rb4
43. Rc3 Rc4
44. Rab3+ Rb4
45. Rxc2 a4
46. Rxb4+ Kxb4
47. Rc7 Ka3
48. Rc2 h5
49. Kg2 g4
50. h3 1-0 (resigns)

And here's a beeeee-yooo-tiful pin/decouvert. Again, I'm only really pleased about this because I planned this pin and the game unfolded exactly so. What a rush. (No, I'm not an amazing player at all—Chess is a bloody difficult game to master and you have to relish your infrequent victories else you'll succumb to perpetual discouragement and crippling meloncholy.)

If I learned one thing about this game, it's that my end game spews chunks all over the sidewalk. I mean, spewage... everywhere. I'm sure I could have mated this guy around move 40, but no... I had to go spew outside instead because I had no freakin' clue what I was doing. Way room for improvement.

P.S. If you're a member of Its Your Turn, you should be able to interactively review this game by clicking here. And should any of you wish to spare with me, my nick is slade95816.